venal
VICTORY FOR ZIM!
I have just returned home to TVN after getting my first solo battleship kill:
http://kb.epime.org/?a=kill_detail&kll_id=13156
I was hunting in Venal, and was actually feeling quite disheartened as I had seen more members of my own alliance, which doesn’t even live in Venal, than I had of actual targets thus far on the roam. Indeed, I had only left a system where some of my alliance mates were ratting two jumps before when I entered the system of D-SKWC and saw a neutral in local. “Brutal angels” was not on scan, but I saw a great many wrecks.
When using the d-scanner, it is very important to use not only direction and distance but the process of elimination. What celestial objects are NOT in range of your scan? Could your enemy be near one of them? In this case, I got lucky: there were only three belts that were not in scan range, and I picked one at random and warped to it at 0.
While in warp, I spammed the scan button as I crossed the system. I soon saw more wrecks… no control towers… and one Raven. Oh, this was too good to be true. I could only hope that he didn’t warp out or cloak up before I landed.
As it was, this poor fellow made the three mistakes that doom a ratter: he was sitting at 0 on the belt warpin point, he was not aligned, even though his cruise missiles had the range to hit across the entire belt, and he was not watching local. I landed a bare 4 kilometers from him, and was pleased to see that he had full aggro from a small battleship spawn. This really was as good as it could get: he almost certainly had very poor resists to EM, if any at all, so I might be able to finish him very quickly. And then there was my little insurance policy.
Switching from Scorch to high-damage Amarr Navy Multifrequency crystals, I pointed him and opened fire as soon as I achieved lock. I activated my stasis webifier a moment later, wanting to make sure that he was pointed before I used it in case it let him instawarp. It is worth noting at this juncture that I fit both a 24km point and a 10km scram on my Harbinger, and I used both on Brutal’s Raven, which turned out to be prudent since he had a warp core stabilizer fitted.
The bar of red denoting the Raven’s shield level dropped in large chunks with every cycle of my pulse lasers. I was hitting for over 1000 hitpoints of damage per volley – exactly what I wanted to see, as it meant that he had no EM shield resists at all. The DPS of the rats helped as well, cruise missiles slamming into him periodically and weakening his shields.
That didn’t mean I was going to leave anything to chance, however. I deployed my insurance policy, a flight of five Vespa EC-600 ECM drones, and I immediately saw the enemy Raven stop shooting the rats. He never resumed firing again and never locked me – I can only assume that my little drone friends actually kept him jammed throughout the entire encounter. I also turned on my energy neutralizer, as I had plenty of capacitor to spare at this point, and it couldn’t hurt. If he had an XL booster fitted, it might be the little bit needed to make him cap out.
As it turned out, he only had a large shield booster fitted, and his tank was not even remotely able to handle the DPS anyway. The damage slowed down a bit when I hit the 50% armor resistance wall, but even at half DPS his armor quickly dwindled. I started doing full damage again as soon as he hit structure, and only a few seconds later the Raven blew apart in that beautiful blue-white flare of plasma and spinning wreckage.
Sadly, I actually lost one of my loyal little Vespas to rat aggro before I could recall them, as the frigate rats targeted them immediately. But ECM drones are so cheap as to be practically free, and the T2 hardeners and cruise launchers would recoup the loss many times over. Proudly proclaiming my success in corp chat, I turned my Harbinger around and set a course for home, knowing that I had finally succeeded in my stated goal of ganking a ratting battleship solo.
Tags: 1v1, elsie christine, harbinger, PVP, raven, solo, solo roams, venal
…The bear slips on a banana peel and falls in the river.
So it was when I ran into a Solar Fleet gang while roaming in my Harbinger. I was in NJ4 in warp to the G9D gate, and Solar started jumping in while I was in warp to the gate. Landing, I discovered a Malediction, a couple of Stilettos and a couple of Sabres waiting for me. I wondered if this was all there was to it – a small, very very fast roaming gang. I sat on the gate and waited to see if they would all aggro me, or if one of them would be smart and hold off to pin me on the other side.
Well, to my considerable gratitude, they all aggroed me, and I jumped through as one of the Sabres tried to bump me off gate.
On the other side, I saw a nightmare list of a dozen HACs and battlecruisers. In a token attempt, I warped to a planet at 100.
My velocity indicator was at 50% when the fastest lockers acquired me and started firing. I expected to see it start to dwindle as more and more of them locked on, waiting for the little warp scrambling icon to appear next to them in my overview. Soon, every one of them was firing, and my armor was starting to go down fast.
And then I went into warp.
The Solar gang apparently didn’t put any tackle on their DPS ships… and then let all their tackle get stuck with aggro on the far side of the gate. Oops! Making safespots, I bounced around till my aggro timer ran out and logged. Not a good fight, but a lucky escape.
Tags: hacs, harbinger, pppvp, solar fleet, solo roams, venal
A pilot named Dolmatin from the rather uniquely named Orange Orchestra corporation went on a rampage in Vale of the Silent and Tribute, killing ratters and generally wreaking havoc. He was showing off how the combination of speed, DPS and capacitor independence makes the Hurricane an excellent solo ship while ripping to shreds or running away from everything that came after him.
I could not allow a challenge like this to go unanswered. Hopping in my latest experimental solo Rook fit, a lightly tanked version optimized for DPS and truly serious ECM capability, I went after him. The merry chase went on for five jumps out of Majesta Empire space and into Morsus Mihi’s section of Tribute. As I chased the Hurricane he managed to kill a Morsus Falcon (which I can only assume was asleep at the wheel or something) before I finally caught up to him.
The Hurricane managed to warp before I could lock him not once but twice; only my T2 cruiser’s superior warp speed allowed me to keep up with him. Just past the border to Venal, he decided to stop and fight me, as we were alone in system and it had become obvious that I was burning after him alone.
His first volley put me at half shields, but it didn’t matter – he never got a second volley. I put a Minmatar racial jammer on him and he did not get to fire another shot. Instead my Hobgoblin IIs screamed out and orbited him while I slammed him with Caldari Navy Thunderbolt missiles. He activated his microwarpdrive and started orbiting, trying to lessen my DPS while waiting for me to miss a cycle, but to no avail.
Dolmartin soon did the smart thing and aligned to warp out, his MWD letting him burn out of my disruptor’s range easily enough, and he fled the field just as he entered armor. I couldn’t fault him for withdrawing at that point; it was the only sensible thing to do, and while I would have loved to have gotten a kill on him I will content myself with having won the engagement and driven him off. I pursued him as long as I could, but he was soon long gone.
Tags: 1v1, ecm, hurricane, nano, orange orchestra, rook, solo, solo roams, tribute, venal
There is a cliché scene that pops up in action movies once in a while. You know, the one where hero A is busy frantically fighting for his life in the next room while his buddy hero B listens to really loud music or watches TV or something. By the time hero B wakes up to the fact that there’s a fight on, it’s all over.
So it was when my old pal and ex-corpmate Felix Underwood went on a wee little roam through Venal with me. I was in my Rook, and he was in his Deimos. We passed through a great many empty systems, and as I jumped into JURU-T I was suprised to see a neut in local – ewquilibrium from WEPRA Corp. I excitedly told Felix in fleet chat (voice comms were out for both of us due to trying to not wake our respective significant others) that I had a Dominix on scan.
So far, all was well. I narrowed down the Dominix almost instantly and warped to the belt, landing right on top of him – he had been sitting at 0 on the warpin point. The setup was perfect: he had just gotten full aggro from a 3-battleship spawn, so he was already taking very heavy fire. Chortling, I stuck a two-point scram on him along with missiles, drones and ECM. I was confident of victory, between my ECM and over 800 dps between me and my friend in the Deimos, plus the rat DPS, the Domi would surely fold.
The Dominix is jammed and going down nicely, but I notice that I don’t seem to have gotten a reply from Felix. I poke him in fleet chat again, wishing he would hurry up.
Silence. Felix? Anybody home? Uh, I could use some help here…
Still nothing. Finally my jammers missed a cycle and the Domi gets drones and energy neutralizers on me. His drones aren’t hurting me terribly badly, but the energy neutralizers will eventually kill my jammers and my invul fields, so I started screaming at Felix in fleet, wondering where the hell he is.
Felix finally wakes up and warps in just in time to see my neuted, helpless Rook go poof. While I was fighting for my life… he’d been looking at the map.
I am fairly proud of the fact that I had that Domi almost in structure despite the neutralizers. Unfortunately, without my ECM support, the Deimos turned into a Diemost as he was neuted into oblivion and unable to finish the job with his highly cap-dependant blasters.
Here endeth today’s lesson: Don’t get into a fight expecting backup without first making sure that your backup is aware that action is coming!
Tags: 1v1, deimos, dominix, fail, lol, morsus, PVP, rook, solo, venal, wepra
In Larry Niven’s classic science fiction setting Known Space, there exists a race of felinoid aliens called the Kzinti. Highly aggressive and territorial, the Kzinti are the principle antagonists of Humanity. They have every advantage: they are bigger than humans, stronger than humans, have faster reflexes, are a culture totally dedicated to warfare, and have been a spacefaring race far longer than humans have. Yet the humans win every time for one simple reason – we stop and think, we plot and plan.
A Kzin, when presented with a target of opportunity, screams and leaps.
This is an instinct which is present in humans as well, albeit to a lesser degree, and it is one which a soloist must eliminate in order to be successful. One must learn to resist the temptation to pounce blindly on an enemy ship. A soloist must stalk, slowly and carefully, sometime over a period of hours, waiting for just the right moment to strike when one’s target is at the point of greatest disadvantage.
Unfortunately, upon sighting that Apocalypse I felt millions of years of evolution and the entirety of my frontal cortex melting away in a single instant. I had more in common with my cat trying to catch a moth than I did with a reasoning human being.
In short, I screamed and leapt, decloaking and siccing Hornet EC-300 ECM drones on him while my energy neutralizers did their work. This part of my gambit worked: the ECM drones ensured that he was unable to fire on me or the rats until he was well and truly neuted. I began to orbit him up close and personal, activating tracking disruptors to throw his guns off even if he did muster the capacitor needed to fire them.
At first, everything worked The rats pecked away at his armor, and my neuts and ECM drones kept them from shooting back. But I began to realize I had made a mistake in attacking immediately. The spawn in this belt was tiny, just a pair of destroyers and battlecruisers, and its damage was so miniscule that even a totally neuted battleship could hold out on raw HP alone for some time. He was going down very, very slowly.
When my ECM drones missed a cycle, the Apoc pilot ordered his drones to engage me. My Pilgrim was armor tanked and could hold out for a while, but not indefinitely. I pulled my ECM drones, confident that I had him thoroughly neuted at this point, and sent my light drones to attack his medium ones, hoping that I could destroy them and leave him totally defenseless before he brought me down. Even if he did, I was still confident that I could disengage and escape.
One of the problems with flying a temperamental recon like the Pilgrim is that you have to spend a lot of time managing not just your ship’s movements, but your modules and your cap. Pulsing the MWD and e-neuts requires a lot of hands-on adjusment, as does activating the cap booster when necessary. Orbit, transversal, capacitor, neutralizers, drones, target status, local – that is a lot of things to watch. Dividing your attention that many ways is risky and requires a great deal of practice, practice I just didn’t have, especially with my heart thundering in my ears from the adrenaline of combat.
In the end, it was forgetting to activate my cap booster at a crucial moment that did me in. I didn’t realize my neuts and repper had stopped for a few precious seconds, and before I knew it not only was I almost in structure, but this “ratting” Apoc had pointed and webbed me as well. I didn’t last much longer after that, and was sent home in my pod, kicking myself for being so over-eager and foolish.
There were so many things I could have done differently in that fight. I could have watched the Apoc carefully and followed him through the belts until he was under the guns of a really nasty battleship spawn. I could have watched my energy management better. I could have used medium instead of light drones to attack his, and maybe wiped them out faster.
Embrace your inner monkey. A human’s only natural weapon is his mind. Use it.
Tags: apocalypse, battleships, good fights, pilgrim, PVP, recons, solo, solo roams, vale of the silent, venal
The system of N6G-3C is an interesting one. It sits near one of the entrances to Venal and thus is a chokepoint for traffic, making it a logical enough gatecamp spot. But the particular brilliance of its choice lies not in its position but in the layout of the system itself. Most of the celestials in the system are clustered relatively close together, but the outbound gate on the pipe lies 20 AU away from the nearest object, well out of d-scan range.
This meant that when I jumped into the system and saw a lone member of White Noise in local, all of my warping around and d-scanning did me no good at all. I was fairly sure I had all the planets and asteroid belts covered in the course of my scans, and I had turned up nothing. At this point my best guess was that the WN pilot in local was a cloaked scout placed to monitor the movements of Northern Coalition fleets as they carried out operations against the WTF coalition’s assets in Venal, and that I would not get a fight out of him. With that in mind I shrugged and warped to the next gate in my route…
Right into the catch bubble of a Broadsword sitting some forty kilometers off-gate. I had forgotten that the next gate was not in d-scan range of a celestial, so I had no way to see if it was camped. A sensibly cautious pilot might have turned around rather than taking the risk of going through a gate he couldn’t check before proceeding. Caution is a difficult habit to acquire, especially in video gaming, when one is normally rewarded for having twitchy reflexes and diving into the thick of things.
Cursing, I aligned for the gate and turned on my microwarpdrive, knowing full well that it would be pointless to try to break a Broadsword’s tank and fully expecting that he would have backup coming in any second now. The best I could hope for was to burn for the gate and tank their DPS long enough to make my escape. The problem was that the Broadsword pilot, Econom, was even more clever than I realized: he had positioned his ship so that the shortest path through the gate would take me right past his ship. This allowed him to use a 9km-ranged warp scrambler to deactivate my microwarpdrive as I went by; a stasis webifier then stopped me dead in my tracks. At 75m/s, I would never make it the 35km remaining to the gate. There would be no escape, all I could do now is go down fighting and maybe take one or two ships with me.
Unfortunately for me, the White Noise pilots used a classic 3-ship gang setup: the gate flashed twice, and we were soon joined by fe25 in a Cerberus and Sascha Balkin in a Falcon. The Falcon ensured that it wasn’t even a fight, merely a textbook takedown after a perfect set-up. The Cerberus and the Broadsword laid on their DPS, and I was soon back in TVN station. The Broadsword’s bubble ensured that I couldn’t save my pod even if I wanted to.
I found myself longing for a Rook again, the higher sensor strength and ECM capability might have at least let me live long enough to kill the Falcon. My PVP losses were getting very expensive, but I found myself addicted to the thrill of solo roaming, and I knew that I would not give up. Plus, a reader of this blog had suggested a new Rook fitting that I wanted to try out, so it was not long before I undocked again…
Tags: broadsword, cerberus, falcon, harbinger, pppvp, solo roams, venal, white noise
I’m sorry, did I say an overview glitch? I mean the corporation, Overview Glitch. I had decided to go poking around in far northern Venal, you see, having become convinced that there were no ratters left in the Drone Regions and deciding to try my luck elsewhere. I had spent a number of hours prior to this logged into my capital alt, bashing Triumvirate POS towers in Pure Blind with my dreadnought, and I was desperate for some more solo action. Things are kind of crazy in Venal right now with the Northern Coalition finally stomping TRI for stealing a bunch of r64 moons while the NC was off killing Kenny in the south, so I thought I’d go and check out the action.
Unfortunately the action was very, very blue. I travelled thirty or forty jumps around Venal, and it was blue as far as I could see. Granted, I didn’t actually bother going to H-PA, but that’s because I knew the NC was already camping the WTF crew into the stations there anyway. So it was that I had literally just given up on Venal and turned my ship towards the Drone Regions when I saw a pair of neutrals enter local. A Crow and a Crusader landed on the gate with me almost simultaneously, and I knew then that if I jumped through they would just catch me on the other side. I waited for them to get aggro – but then as with the Zealot/Vagabond pair that killed me last weeek, one aggressed and the other did not. I figured this meant that they were scouts and there were larger ships coming to support them from behind.
With one interceptor, the Crow, aggressing me, and the other holding off, I knew that I had little choice but to stand and fight. My best chance, I thought, was to put a jammer on each Crow, align and try to warp out and get safe before their DPS arrived. While this was a fine plan in theory, in practice I missed cycles on both interceptors. After my previous luck with the Drake, I was starting to feel a little bit picked upon by the universe, and I went ahead and put all my DPS on the Crow. Unfortunately I still had Fury missiles loaded; that might be a reason to keep faction missiles in the tubes most of the time.
Even so, to my suprise I hurt the Crow pretty badly. He was forced to disengage and leave the field, but not before the gang’s DPS support, a Sleipnir, landed on the gate with us. He took me to half shields before I could put both my jammers on him. Finally, though, my ECM did its job, and the Sleipnir soon found itself out of the fight. With only a Stiletto and a Crusader left now, I began to have some hope: If I could either kill or force the interceptors to abandon the field, I might just be able to escape!
The fight raged on for over ten minutes. I would occasionally miss a cycle, and the Sleipnir would shoot me down into armor before my jammers kicked in again. Then the passive recharge on my shields would take me back up to 30% or so, and we’d do the whole thing over again. Meanwhile, I put the hurt on the ceptors, focusing on the Crow again as it returned to the field with low shields and armor nearly gone. I was holding up much better than I thought, if I could just hurt the interceptors badly enough and keep the Sleipnir jammed, they might disengage.
Unfortunately, just as I began to have hope for survival in the face of this pitched battle, the gate lit up with its brilliant blue-white glow and a new neutral appeared in local.
The Overview Glitch pilots had called for reinforcements, and an Ishtar had responded. It set its Bouncer IIs on me just as I missed a cycle on the Sleipnir, and in seconds my ship was dust and ashes. I sat by my wreck and waited to be podded, accepting the compliments of the Overview Glitch crew for a battle well fought with a certain degree of ill grace due to frustration at my repeated failures.
Returning home I spun my pod in TVN station, beginning to question the wisdom of my repeated outings and nightly losses. My industrial corp could bear the cost, but not for too long, and this was getting very expensive indeed. I was reminded why I started flying Harbingers in the first place: They are cheap and can be flown unrigged (which otherwise would double the cost of the ship). Since I had one waiting in my hangar, I knew what I would be flying next.
TRI, don’t bother to use your scanner – you’ll know what I’m flying.
Tags: crow, crusader, ishtar, losses, overview glitch, pppvp, rook, sleipnir, stiletto, tri, triumvirate, venal, wtf
After a two week absence due to vacation, I resumed my sojourns across New Eden to find fun, profit and ~~good fights~~ in far distant lands.
This time, rather than take my trusty Harbinger, I decided to go commerce raiding. With the new changes, stealth bombers are a wonderful cloaky gate camp ship. I staked out a spot on the H-PA gate in 9-2 and cloaked up, carefully staying on the far side of the gate from any celestials to avoid being decloaked, while also being in that tiny 500m range between where you can jump and where you get decloaked by the gate.
I settled in for a nice camp, and watched a few TRI vagas and ishtars go about their mysterious business. I idly thought that Vagas do look like fun and contemplated (shudder) crosstraining Minmatar HACs, now that I’ve got my Amarr skills close to solid. I did not have to wait for long, though, as an Iteron V soon popped up on the directional scanner, heading my way. (9-2 is sort of nice for this, it’s so big and empty that there is not a lot of ‘noise’ on the scanner).
The Itty, which belonged to a pilot from Sentience. named Rhionni, jumped right through the gate and I decloaked and jumped after him. I was easily able to get a point on the other side, and two torpedo volleys finished off the Iteron wreck. Mildly excited to see what goodies might have been dropped,
Rhionni > why did you do that, you’re blue
Kesper North > I am? Sorry, you’re neut to me. Contact my alliance’s diplomats, if this proves to be a real blue on blue situation I’ll be happy to compensate you.
Rhionni > ok, thanks. do you mind if i come get my stuff? i can’t finish this mission without it
Ahhhhh, so it’s mission cargo. Gotcha.
Kesper North > Go right ahead, I’m just here to bug TRI. I don’t really want to give random innocent people a hard time.
Rhionni > thanks!
While I’ve been talking to him, I have been pulling up the killboard records for his corporation, and oh look Sentience. pilots have been on ME kills with TRI. Given that they both live in H-PA, they’re probably blue to one another. And I really doubt an 11 man corp is really supposed to have standings with ME, especially given that hostile history.
So I take up a position 10 km from Rhionni’s hauler wreck, wait for the new hauler to show up, and pop it again. Wailing and gnashing of teeth and promises to contact diplos ensue. I post about the incident on the leadership forum for the benefit of our diplos, who respond that they don’t know Sentience. from Adam and they certainly don’t have blue status. I pop both the guy’s wrecks and go back to camping, job done.
Unfortunately for me, the other hauler running back and forth is stabbed. I chase him to 6NJ and back, but I can never get more than one volley on him, and it’s just not quite enough to pop him. Still, I say to myself, I’ve gotten a couple of hauler kills, and it’s getting late. Time to go home. I’m just about to head for home when a Vaga and a Legion show up, decloak and instapop me. Scratch one stealth bomber. Fooey.
My poor pod begins the long flight across 9-2, resolute in my decision to return to Venal the next day and give TRI some what-for.
Tags: covops, kills, losses, sentience., tri, triumvirate, venal
After the previous night’s adventure with naamira and friends, I decided to log back in and play the cat and mouse game a bit more, perhaps scoring an easy kill or two in the process. TRI came to play not long after, and soon we were feinting with one another throughout the system of P-F. Finally only one Ishtar pilot was left in system, and getting bored I challenged him to a 1v1 at a planet. I knew he was at planet 3, so I warped to planet 2 and aligned immediately for p3. It proved very good that I had done so…
He warped in at 100km. I did not approve of this as my harbie is a pulse harbie, so I warped out… then warped back in again at 100km, right on top of the Ishtar. He was so suprised that I got a free volley on him, a point blank alpha strike that put him in armor with one volley. Pointed and webbed, he hit the MWD and crawled out of conflag range, deploying drones and neuting me. I switched over to Scorch, and found that even though he was repping quite a bit it wasn’t enough to tank my DPS. He was going down, slowly, and I activated my own MWD to keep him in range for the kill.
That’s when he violated the 1v1. Two more TRI entered system and warped in on us when it became clear that he was losing the engagement, a Stiletto and a Phantasm. Despite the additional DPS I held out long enough to pop the Ishtar before succumbing to the Phantasm’s withering laser fire mere seconds later.
All in all, I call it a win. A very ~~good fight~~ and the loss of a 50mill Harbinger to kill a rigged Ishtar worth almost four times as much.
[Killboard link]
Tags: good fights, kills, pppvp, tri, triumvirate, venal