Curses, Foiled Again

So, it turns out you can fit a Curse out as a prober pretty well. I nano it out, with a passive shield tank, an AB and a tracking disruptor. The highs are full of medium neuts and noses, along with that precious probe launcher.

With Hammerheads, my DPS is not great, as my drone skills are a bit crap, but my hope is that between rat DPS and the neut/nos, enemy ships will quickly cap out, and the AB-nano fit will let me outrun missile DPS well enough while the tracking disruptor screws up turret ships. The only thing I have to watch out for is drone boats, right?

So thus armed I head back down to the Drone Regions. I find myself in F9, site of some of the biggest battles in the Drone Wars. It has been yet another desperately quiet trip, and not even the probe launcher is helping me to catch unwary ratters. The new scanning system is just so goddamn finicky and slow for combat probes.

Anyway, I am in warp to the XB gate when a pair of ED ships appear in local. On scanner I see them pop up at the gate… a Zealot and a Vagabond. Oh crap, I think to myself, I am so screwed. My only chance is to wait for them to aggress and jump through, then get safe on the other side.

Unfortunately, they’re smart. The Vaga aggresses and lays on the damage. After a few seconds it becomes clear that the Zealot won’t aggress. I realize that I might have a chance against the Zealot, as his weapons are cap-dependant and the Vaga’s aren’t. So I jump into XB- and hit the ‘burner, aligning for a celestial. Sure enough the Zealot jumps right after me, and he rips through my shield tank with his lasers while I neut him and sic my drones on him. I know I’m neuting his cap; indeed he should be just about dry… but no, his lasers are still firing, his point is still working… and then I realize that he fitted a cap booster rather than a sensor booster, just like I should have done when I was fighting that damned neuting Ishtar.

I am very frustrated at this point. The Harbinger is a bit big and slow to catch ratters; the Zealot, agile but a bit of a glass cannon and really hard to fit even with AWU 4. The Curse, way too fragile and neuts aren’t nearly the equalizer I feel like they should be (and hear that they once were). And probes aren’t really helping either. So what’s left? What will give me an adequate tank, acceptable DPS, sufficient maneuverability and has a little bit of an edge where both combat and survivability is concerned?

(If you say ‘Vagabond’ or ‘Ishtar’ I am going to hit you. What I meant to say was ‘what’s left *that I can fly*’.)

And then, as I pull out old EFT theorycrafting, I begin to get the glimmerings of an idea.

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Monday, June 29th, 2009 PVP, Solo Roam Stories

2 Comments to Curses, Foiled Again

  • JrbTech says:

    Try a myrmidom with all neuts ,double Reps…

    You can perma rep with no highs on, or perma neut without reps on…

    fit 1 CCC , 3x cap 2’s and your good to go.

    You can also perma AB with neuts on with this setup.

    I use it for WH pirating. 3x med neuts, 1xsmall, core probe laucnher 1x cloak

  • kespernorth says:

    I hear the Myrm is a good ship for this. Sadly my drone skills are pretty bad, and I don’t fly Gallente at present.

    Also, I don’t think the Core probe launcher can accommodate combat probes…

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